Some good news on the iconic ancient game front though. On my recent trip to visit the Aged Ps in not-so-sunny Devon I did manage to rescue my original 70s copy of the seminal code-breaking game 'Mastermind' from the toy cupboard in the spare room before my Dad took it to the charity shop as he has done (quite rightly) with everything else from this period of my childhood.
You will recall that this classic from Invicta Plastics, Oadby, Leics (Game Of The Year 1973!) involved attemping to deduce via structured logical thought (or guessing) your opponent's combination of coloured pegs in as few tries as possible whilst he 'marked' you with little white and black pegs.
Me and my friend Brian were both quite good at it, having passed many a rainy afternoon playing it.
And there are a lot of rainy afternoons in the winter in Devon, I can tell you.
Completist that I am, I also had the 'pocket' and 'word' variants: no doubt these are going for a fortune on ebay right now. Or not.
Anyway, in what I considered a marvellous generation-spanning moment last week I introduced the game to my eldest daughter, who is 8, and set her a devilishly tricky code to crack. She got it in four moves. Harrumph.
Furniture - 'Brilliant Mind' (1986)
[Read about the 30 years-on reunion of 'Mastermind' 'cover stars' Bill Woodward and Cecilia Fung here. No, really]